Zip

Zip provides a kind of mental ‘storage’ for knowledge that may be of use later, but would otherwise be taking up space.

• I Know  

The Mnemonican knows a little bit of everything it seems. Whatever the intellectual endeavor, the Nanon has at least some skill.

Cost:  --

Dice Pool:  N/A

Action:  Reflexive

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Draw Results 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Failure: <span style="font-family:"TimesNewRoman","serif""> No activation.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Success: <span style="font-family:"TimesNewRoman","serif""> The Nanon no longer suffers negatives for any Mental Skill that he does not possess at least a single dot in. All Physical and Social Skills suffer penalties as normal.

<h3 style="margin-bottom:0in;margin-bottom:.0001pt; text-align:right;line-height:normal"><span style="font-size:12.0pt;font-family: "SegoeScript","sans-serif";mso-bidi-font-family:"TimesNewRoman";color:red">•• Ignorance is Bliss <span style="font-size:12.0pt;font-family:"SegoeScript","sans-serif"; mso-bidi-font-family:David;color:red"> 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">The Nanon with this level of focus can block out nearly any distraction.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Cost: <span style="font-family:"TimesNewRoman","serif""> --

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Dice Pool: <span style="font-family:"TimesNewRoman","serif""> N/A

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Action: <span style="font-family:"TimesNewRoman","serif""> Reflexive

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Draw Results 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Failure: <span style="font-family:"TimesNewRoman","serif""> No activation.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Success: <span style="font-family:"TimesNewRoman","serif""> The Nanon reduces all penalties to draws that take advantage of a Mental Attribute by his Zip dots. The number of Zip dots used to negate penalties can not exceed the total penalties applied and can never result in a bonus.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">In addition, the Nanon can add his Zip dots to his Intelligence dots for determining his penalty threshold for the Heads Up Display Merit.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Draws to resist The Call do not benefit from this power.

<h3 style="margin-bottom:0in;margin-bottom:.0001pt; text-align:right;line-height:normal"><span style="font-size:12.0pt;font-family: "SegoeScript","sans-serif";mso-bidi-font-family:"TimesNewRoman";color:red">••• Gift of Insight <span style="font-size:12.0pt;font-family:"SegoeScript","sans-serif"; mso-bidi-font-family:David;color:red"> 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">This power augments the contribution of Skill Specialties.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Cost: <span style="font-family:"TimesNewRoman","serif""> --

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Dice Pool: <span style="font-family:"TimesNewRoman","serif""> N/A

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Action: <span style="font-family:"TimesNewRoman","serif""> Reflexive

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Draw Results 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Failure: <span style="font-family:"TimesNewRoman","serif""> No activation.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Success: <span style="font-family:"TimesNewRoman","serif""> The Nanon’s Mental Skill Specialties yield a +2 bonus instead of the normal +1 bonus. This bonus is increased by an additional +1 to +3 if the specialty relates to the Nanon specifically. (Physiology, History, Sociology, etc.)

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">This bonus applies to all current Mental Skills Specialties as well as any Mental Skill Specialties developed after the purchase of this power.

<h3 style="margin-bottom:0in;margin-bottom:.0001pt; text-align:right;line-height:normal"><span style="font-size:12.0pt;font-family: "SegoeScript","sans-serif";mso-bidi-font-family:"TimesNewRoman";color:red">•••• Gift of The Machine <span style="font-size:12.0pt;font-family:"SegoeScript","sans-serif"; mso-bidi-font-family:David;color:red"> 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">This power represents a direct communion with The Machine.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Cost: <span style="font-family:"TimesNewRoman","serif""> --

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Dice Pool: <span style="font-family:"TimesNewRoman","serif""> N/A

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Action: <span style="font-family:"TimesNewRoman","serif""> Reflexive

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Draw Results 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Failure: <span style="font-family:"TimesNewRoman","serif""> No activation.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Success: <span style="font-family:"TimesNewRoman","serif""> A Nanon with Gift of The Machine can call upon his Nanos to enhance his mental prowess. In rules terms, for each Nanos the player expends, he adds two to one Mental draw — one based on Intelligence, Wits or Resolve. This boost lasts for one turn and is a reflexive action.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Draws to resist The Call do not benefit from this power.

<h3 style="margin-bottom:0in;margin-bottom:.0001pt; text-align:right;line-height:normal"><span style="font-size:12.0pt;font-family: "SegoeScript","sans-serif";mso-bidi-font-family:"TimesNewRoman";color:red">••••• One with The Call <span style="font-size:12.0pt;font-family:"SegoeScript","sans-serif"; mso-bidi-font-family:David;color:red"> 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">This power strengthens the bond between Nanon and The Machine

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Cost: <span style="font-family:"TimesNewRoman","serif""> 1 Willpower

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Dice Pool: <span style="font-family:"TimesNewRoman","serif""> (special)

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Action: <span style="font-family:"TimesNewRoman","serif""> Extended; minimum of 5 successes.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Draw Results 

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Failure: <span style="font-family:"TimesNewRoman","serif""> The Nanon suffers The Call, no further draws are allowed for resistance. The Nanon succumbs and must ride it out.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Success: <span style="font-family:"TimesNewRoman","serif""> The Nanon intentionally calls upon The Machine, just as if he were attempting to Heed The Call. The cyborg must achieve the requisite five successes on an extended Resolve + Composure draw to succeed.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">Once successfully activate, the Nanon gains the following advantages:

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">• A Called Nanon ignores wound penalties to draws, until wounds become severe enough to render the character comatose.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">• All attempts to influence the frenzying character’s mind, by Protocol, Koinonia or other means, take place at a -2 penalty to draws, while rolls for the character to resist or throw off mental influence receive a +2 bonus to draws.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">• The Nanon becomes completely focused on the task at hand and can not be distracted from his endeavor by anything short of violence.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">• The character receives a +1 bonus to all Mental draws. The Machine revels in the communion, shutting out all distractions.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">The power is used to gain inspiration and improve the chance of success for the daring Nanon. Perform draws for the task as they would normally be performed remembering to apply all of the above benefits as appropriate. All other Zip powers apply, including Gift of The Machine which still only effects draws that occur in a single round. (Extended draws that are made less frequently than once a round gain no benefit from Gift of The Machine.)

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">One with The Call lasts as long as it takes for the task to be completed. If the task takes longer than the initial scene or hour, each additional hour results in the Nanon receiving a level of unavoidable bashing damage. This damage is received at the end of the hour and is applied just as any other source of damage would, potentially converting bashing into lethal or lethal into aggravated damage.

<p style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:normal"><span style="font-family:"TimesNewRoman","serif"">The Nanon and The Machine remain as one until: the Nanon regains control by spending the single Willpower and once again achieving five successes on an extended Resolve + Composure draw or the experience drives the Nanon into a coma.